Who is buying VR and XR headsets anyway?

The VR and XR market is a niche industry, far from achieving mainstream success. Despite the hype surrounding new headsets like Apple's M5 Vision Pro, Samsung Galaxy XR, and Valve's Steam Frame, sales figures don't paint a rosy picture. In 2024, only about 400,000 Vision Pro headsets were shipped by Apple, largely due to their steep $3,500 price tag. Meta, on the other hand, has managed to ship roughly 5.6 million of its more affordable headsets, but this is dwarfed by the billions of smartphones sold during the same time frame.

Industry analysts predict that only about 5-6% of total VR shipments in 2024 will be premium headsets priced over $1,000. However, companies like Meta and Apple are committed to investing heavily in these technologies, despite concerns that consumers may not be ready for mainstream adoption. The truth is, most people who do buy these headsets are developers, business users, or enthusiasts who see the potential benefits of VR and XR technology, even if it's not yet ready for prime time.

The real use cases for these headsets lie in industries like healthcare, education, and enterprise, where they can offer significant productivity gains. Doctors could use Vision Pros to replace multiple monitors in operating rooms, while radiologists could benefit from 3D models of scans. Businesses are also exploring ways to utilize these headsets for training and remote work.

However, there are still challenges ahead. The headsets themselves are often uncomfortable, expensive, or limited by software. Developers and businesses need to invest time and resources into creating apps and experiences that take full advantage of these technologies. And some companies have a history of underinvesting in projects or prematurely pulling the plug.

For enthusiasts like Ruby Voigt, owning a piece of tech history is enough. They're willing to pay a premium for the novelty and exclusivity of VR and XR headsets, even if they may not be suitable for mainstream adoption just yet.
 
๐Ÿค” I think it's interesting that people are willing to shell out top dollar for these high-end headsets simply because they can - there's something almost nostalgic about owning cutting-edge tech. But at the same time, it's hard not to wonder if we're investing too much in a niche market that's still trying to find its footing ๐Ÿ“ˆ. I mean, 400k Vision Pro headsets sold in 2024? That's just a drop in the bucket compared to smartphone sales. Still, it's good to see companies like Meta and Apple pushing forward with these technologies - who knows what innovative applications they'll enable down the line? ๐Ÿ’ป
 
๐Ÿค” I think we gotta give it up for Meta & Apple for keeping faith in VR/XR tech ๐Ÿ’ป๐Ÿ’ธ But let's be real, 400k Vision Pro headsets sold ain't exactly a numbers game changer ๐Ÿ“‰ The real winners here are devs, biz users & enthusiasts who see the potential benefits ๐Ÿ’ก Not to mention industries like healthcare & education that can really make use of these techs ๐Ÿฅ๐Ÿ“š
 
I'm so over these new VR headset prices ๐Ÿค‘ like $3,500?! That's crazy! And don't even get me started on the software, it's still super limited. I mean, sure, they're great for devs and business users, but what about regular people? They can barely handle a 4K TV or gaming console, let alone some fancy VR headset ๐Ÿคฏ. And have you seen those Samsung Galaxy XR headsets? The specs look so similar to the Apple Vision Pro, but at half the price ๐Ÿค‘. I guess it's just not ready for prime time yet... until they can make it more affordable and user-friendly ๐Ÿ‘
 
idk why ppl think vr/xr r gonna change everything ๐Ÿค” its prob more like a niche thing where devs & businesses will use it for specific stuff like healthcare, ed, etc... people who buy these headsets are probs either devs, business users or enthusiasts who see the benefits ๐Ÿค‘ but its not like ur avg joe is gonna be lured by the fancy tech ๐Ÿ’ธ meta & apple r just putting out a ton of cash cuz they wanna push the boundaries ๐Ÿ’ฅ and some ppl will def pay $3k for it like ruby ๐Ÿ˜‚
 
VR headsets are like the old sports cars of the future lol ๐Ÿš—๐Ÿ’ฅ... people wanna own one 'cause it's cool and exclusive, not necessarily because they're practical or affordable for everyday use. I mean, 400k Vision Pros sold in a year? that's a niche market right there ๐Ÿ˜‚. But for devs, business users, and enthusiasts, the tech is already pushing boundaries and making lives easier. It's just a matter of time before it becomes more mainstream... or maybe not ๐Ÿคทโ€โ™‚๏ธ.
 
I mean, can you imagine having a $3,500 pair of goggles that makes your eyeballs look like they're about to pop out of your head? Sounds like a real party favor ๐ŸŽ‰. But seriously, VR and XR tech is still in its wild west phase, and companies are throwing down cash to make it happen. I'm not saying we'll all be donning Oculus goggles anytime soon, but for developers and biz users, these things could be the future of productivity ๐Ÿ’ป. And let's be real, who wouldn't want to see 3D scans of their own brain surgery... or have a 360-degree view of their boss's face during meetings? ๐Ÿ˜‚
 
I'm so confused about these new VR and XR headsets... I mean, don't get me wrong, they seem like so much fun, but isn't that kinda expensive? Like, Apple's M5 Vision Pro is like a house or something ๐Ÿคฏ. And what's with the price tag of $3,500? Can you even imagine how many pizzas you could buy with that kind of cash? ๐Ÿ˜‚ But seriously, I can see why companies would want to invest in these techs, especially for industries like healthcare and education. Imagine being able to show 3D models of scans to doctors or having a virtual classroom... it's like something out of a sci-fi movie ๐Ÿš€.

But what really bugs me is that most people who buy these headsets are like developers and business users, not your average Joe who just wants to play games all day ๐Ÿ˜œ. I mean, don't get me wrong, I love gaming too, but it's just not my main thing. And the headsets themselves seem kinda limited by software... have they thought about how we're gonna use them in our daily lives? Like, what if you just wanna watch YouTube or something? ๐Ÿ“บ

And can someone explain to me why some companies don't invest enough time and resources into these projects? It's like, they pull the plug on a project and then wonder why it didn't work out. ๐Ÿคฆโ€โ™‚๏ธ Anyway, I guess that's just part of being a tech enthusiast... we're always eager for innovation and progress! ๐Ÿ”
 
lol, you think ppl r gonna shell out 3500 bucks 4 a headset? no way! ๐Ÿค‘ i mean, tech is cool & all but c'mon, who can afford that kind of cash? and its not like there's a ton of apps that actually work well with these headsets. idk, maybe devs & biz users r the only ones willin to pay that much. rest of us gotta wait till they come down in price ๐Ÿคฆโ€โ™‚๏ธ
 
I'm telling you, this whole VR and XR thing is being pushed by the "elites" ๐Ÿค‘. They want us regular people to shell out big bucks for these fancy headsets, but what's really going on? I mean, have you seen the prices of those Apple Vision Pros? $3,500?! It's like they're trying to create a whole new class system... tech elite vs everyone else ๐Ÿ’ธ.

And don't even get me started on Meta and their "innovation". I'm sure it's just a cover for their true intentions ๐Ÿค”. They're not really interested in making these headsets more affordable or accessible, they just want to sell as many as possible and rake in the cash ๐Ÿ’ธ.

But you know what? I'm onto something ๐Ÿ˜. VR and XR are going to revolutionize industries like healthcare and education, that's for sure ๐Ÿค–. And yeah, maybe not everyone will be ready for mainstream adoption yet... but that's just a convenient excuse to keep us from getting too excited ๐Ÿ™„.

I mean, have you seen those fancy medical apps they're developing? Doctor's could use VR to visualize complex scans and make diagnoses way faster ๐Ÿงฎ. That's the kind of innovation we need more of ๐Ÿ”ฌ.

Of course, there are still plenty of challenges ahead... like comfort, affordability, and software limitations ๐Ÿคฆโ€โ™‚๏ธ. But I'm confident that as these tech giants keep pushing forward, we'll see some amazing breakthroughs ๐Ÿ’ฅ.

And hey, even if the headsets aren't ready for prime time just yet, it's cool to have a piece of tech history ๐Ÿ”œ. Enthusiasts like Ruby Voigt are willing to pay top dollar for the novelty and exclusivity... but I'm keeping a close eye on this whole thing ๐Ÿ‘€.
 
Ugh, can't believe how steep those Apple headset prices are ๐Ÿค‘๐Ÿคฏ! I mean, who's gonna shell out $3,500 just to try some new tech? It feels like they're targeting the wrong market, you know? 400k units sold is not exactly a huge success story for a product that's supposed to revolutionize gaming and entertainment... ๐Ÿค”

But at the same time, I get why Meta's approach is different. Their headsets are more affordable, so they can just keep on churning out units and getting people in the door. And who knows, maybe one day we'll see these techs become super mainstream and game-changers in industries like healthcare and education ๐Ÿค

Still, I'm not sure how long it'll take for VR and XR to go from "niche industry" to mainstream success... Maybe they just need more time to figure out the software and hardware issues? Or maybe we're just not ready for this tech yet ๐Ÿ˜
 
VR and XR are still stuck in this weird limbo ๐Ÿค”... think of it like a fancy dress code that nobody's really wearing outside of a niche group ๐Ÿ‘•๐Ÿ‘–. Yeah, we get it, $3k headsets aren't for the masses ๐Ÿค‘, but come on, can't companies see that devs and business users are just delaying the inevitable? They're buying these things because they wanna try out fancy tech before it's cool ๐Ÿ˜.

But seriously, industries like healthcare and education could be major beneficiaries of this stuff... imagine docs having a built-in monitor during surgeries or students getting to explore 3D models in class ๐Ÿ“š๐Ÿ’ป. And I'm all for businesses trying to utilize these headsets for training and remote work, just don't expect everyone else to jump on the bandwagon just yet ๐Ÿ˜….

And can we talk about how uncomfortable these things are? I mean, $3000 is a pretty steep price tag for something that's gonna make your face hurt after an hour ๐Ÿคฏ. Maybe companies need to rethink their pricing strategy or figure out ways to make these things less... XR-istingly uncomfortable ๐Ÿ˜‚.
 
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